Teknologi Immersive Augmented Reality Memfasilitasi Pembelajaran: Analisis Meta Perbandingan antar Subject Matters

Maximus Tamur

Abstract


Tren penggunaan sumber daya pendidikan digital dengan augmented reality sebagai alat didaktik telah memperkaya proses pembelajaran dengan berbagai paket keunggulan. Studi sebelumnya telah mengekplorasi pengaruh agregat dari penggunaan augemented reality dalam pendidikan, namun masih sedikit yang menganalisis  subject matters sebagai variabel kategori. Untuk itu penelitian yang menggunakan metode meta-analisis efek acak ini dilakukan untuk menguji efektivitas penerapan teknologi immersive augmented reality pada pembelajaran dengan subject matters sebagai variabel kategori. Tujuan ini dicapai dengan memeriksa 51 perbandingan independen (n  = 3,869) yang memenuhi syarat dan diidentifikasi dari basis data online. Hasil analisis yang dibantu oleh software CMA menunjukkan bahwa integrasi teknologi immersive augmented reality dalam pembelajaran dikaitkan dengan pengaruh positif dan sedang ( g  = 0,41, p < 0,001) dibandingkan dengan kondisi pembelajaran lainnya. Dampak ini konsisten dan kuat dalam berbagai subject matters. Hasil ini mendukung pengembangan kerangka didaktis untuk implementasi immersive augmented reality di masa depan.

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References


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DOI: http://dx.doi.org/10.24014/juring.v6i4.25813

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