Website User Interface Design Using Data Mining Task Centered System Design Method At National Private Humanitarian Institutions

Dendy K. Pramudito, Tanti Widia Nurdiani, Bambang Winardi, Arief Yanto Rukmana, Kraugusteeliana Kraugusteeliana


Humanitarian organizations that support social communities by providing work opportunities for employees. In actuality, a website is required to serve as a channel for contacting new contributors and publicizing the organization. In order to create websites for humanitarian organizations using the task-centered system design methodology, research was done based on these issues. Identification, requirements, design as a scenario, and walkthrough evaluation are the four stages of this process. The PACT framework is used to identify users and necessary tasks during the identification phase. The tasks that are actually required are then chosen at the requirements stage. The task-based design is then completed using the Figma program during the design as scenario stage. The workflow and usability of the website, which was developed utilizing cognitive walkthrough and SUS, are also evaluated at this point. Based on the findings of the assessment, it can be said that cognitive walkthrough testing can be used to assess the components of an interface that are easy to learn, effective, and efficient, and that SUS can be used to assess the usability of the design outcomes. Based on the findings of the cognitive testing, a learnability and effectiveness score of 95% with the predicate "very good" and an average efficiency value of 0.1 goals/second with the predicate "very fast" were obtained. The SUS test then yielded an acceptable predicate and a SUS rating of 83

Full Text:



Defriani, M., Resm, M. G., & Jaelani, I. Usability Test Using the Cognitive Walkthrough Method and System Usability Scale (Sus) on the Stt Wastukancana Website. Journal of Information Technology and Computer Science (INTECOMS). 2021; 30-39.

Ferdiansyah, H., Komaria, N., & Arief, I. (2023). The Application of Support Vector Machine Method to Analyze the Sentiments of Netizens on Social Media Regarding the Accessibility of Disabilities in Public Spaces. Journal of Information System, Technology and Engineering, 1(1), 6–10.

Setiadi, B., Kraugusteeliana, K., Risdwiyanto, A., Bakri, A. A., & Arief, I. (2023). The Application of Delone and Mclean Framework to Analyze the Relationship Between Customer Satisfaction and User Experience of Mobile Application. Jurnal Sistim Informasi Dan Teknologi, 84-89.

Rachmad, Y. E., Abubakar, F., Arief, I., Hartati, S., & Kristanti, D. (2023). The Influence of Organizational Culture, Educational Background and Compensation on Employee Performance at National Sharia Bank. JEMSI (Jurnal Ekonomi, Manajemen, dan Akuntansi), 9(2), 327-332.

Ichsan, I., Subroto, D. E., Dewi, R. A. P. K., Ulimaz, A., & Arief, I. (2023). The Effect of Student Worksheet With Creative Problem Solving Based On Students Problem Solving Ability. Journal on Education, 5(4), 11583-11591.

Mohzana, M., Israwaty, I., Cindy Sandra Lumingkewas, S., Abdul Tahir, T., & Ilham Arief, A. (2023). The Effectiveness Analysis of Android Based E-Diagnostic Test Development Program to Identify Level of Student’s Misconception. Journal on Education, 6(1), 1363-1368.

Wahyoedi, S., Tannady, H., Nugroho, B. S., Amiruddin, A., & Arief, I. (2022). Analisis pengaruh kepribadian pemimpin dan lingkungan tempat kerja terhadap kepuasan kerja karyawan di perusahaan infrastruktur telekomunikasi. Management Studies and Entrepreneurship Journal (MSEJ), 3(5), 3248-3256.

Arief, I., & Setianingrum, A. (2023). Implementasi Total Quality Management (TQM) Leader Untuk Kepuasan Pasien Rumah Sakit Gigi dan Mulut di Jakarta. JEMSI (Jurnal Ekonomi, Manajemen, dan Akuntansi), 9(1), 125-131.

Pramudito, D. K., Arijanti, S., Rukmana, A. Y., Oetomo, D. S., & Kraugusteeliana, K. (2023). The Implementation of End User Computing Satisfaction and Delone & Mclean Model to Analyze User Satisfaction of M. TIX Application. Jurnal Informasi dan Teknologi, 5(3), 7-12.

Pramudito, D. K., Mursitama, T., Abdinagoro, S. B., & Tanuraharjo, H. H. (2021). THE INFLUENCE OF BIG DATA RECOMMENDATION: AN APPROACH ON E-LOYALTY OF E-GROCERY BUSINESS. Psychology and Education, 58(2), 3550-3564.

Pramudito, D. (2021). The Moderation Effect of e-Trust and Big Data Quality in e-Grocery: An Empirical Research from Outside of Java Island. Turkish Journal of Computer and Mathematics Education (TURCOMAT), 12(10), 6445-6459.

Rembulan, G. D., Akhirianto, P. M., Priyono, D., Pramudito, D. K., & Irwan, D. (2023). Evaluation and Improvement of E-Grocery Mobile Application User Interface Design Using Usability Testing and Human Centered Design Approach. Jurnal Sistim Informasi dan Teknologi, 41-45.

Pramudito, D. K., Ginting, R. U. B., Sekianti, A., & Baresi, I. S. (2023). Analysis of E-Commerce User Acceptance of Technology-Based Loan Application Features Using The UTAUT Model. Jurnal Informasi dan Teknologi, 5(3), 36-42.

Sasongko, A.T., Pramudito, D.K., Edora, Ekhsan, M., and Suwandi. (2023). "Pembuatan dan Implementasi Profil Institusi SDIT Al Fajri Cahaya Umat Berbasis Web PC dan Web Mobile", Jurnal Lentera Pengabdian, Vol.1, No.1, pp.97-103.

Pramudito, D.K., Rudin, Br Ginting, R. U., Sekianti, A., & Sepria Baresi, I. (2023). Analysis of E-Commerce User Acceptance of Technology-Based Loan Application Features Using The UTAUT Model. Jurnal Informasi Dan Teknologi , 5(3), 36-42.

Ekasmara, A. S., & Santoso, N. Development of an E-Commerce Web Portal Landing Page Using a Single Page Application Pattern. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer. 2022; 2713-2721.

Khumairah, A. R., Sabariah, M. K., & Effendy, V. Modeling the Digital Al-Quran User Experience as Tahfidzul Quran Media using the Task-Centered System Design. Jurnal Riset Komputer. 2022; 921-929.

Priyo, R., Kusuma, W. A., & Sukoco, H. Usability Test Using the Cognitive Walkthrough Method on the Mercu Buana University Jakarta Library Website. Jurnal Pustakawan Indonesia. 2021; 15(1-2); 19-27.

Purnomo, D. Prototyping Models in Information Systems Development. Informatika Merdeka Pasuruan. 2022; 55.

Sholikhin, M. P., Jonemaro, E. M., & Akbar, M. A. Evaluation of User Experience in the Left 4 Dead 2 Game Using. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer. 2018; 2620.

Sidiq, A. Using the System Usability Scale (SUS) to evaluate mobile news websites. Technologia. 2018; 84.

Syahrul, Y., & Pertiwi, D. H. Designing Mobile Based User Interface for Promotion of Lakeur Craft Art Application at Balaputra Dewa State Museum. Journal of Physics: Conference Series. 2019; 1-7.

Tambunan, G. R., & Malem, L. G. Comparison of Heuristic Evaluation Methods with. Seminastika. 2021; 100-101.

Trilaksono, M. T. Video Game Product Landing Page Design. In M. T. Trilaksono, Video Game Product Landing Page Design. Surabaya: Universitas Dinamika. 2019: 11.

Yulita, W., Algifari, M. H., & Praseptyawan, M. User Experience Analysis and Design. Jurnal Sains Komputer & Informatika (J-SAKTI). 2021; 879-886.



  • There are currently no refbacks.

Office and Secretariat:

Big Data Research Centre
Puzzle Research Data Technology (Predatech)
Laboratory Building 1st Floor of Faculty of Science and Technology
UIN Sultan Syarif Kasim Riau

Jl. HR. Soebrantas KM. 18.5 No. 155 Pekanbaru Riau – 28293
Phone: 085275359942

Click Here for Information

Journal Indexing:

Google Scholar | ROAD | PKP Index | BASE | ESJI | General Impact Factor | Garuda | Moraref | One Search | Cite Factor | Crossref | WorldCat | Neliti  | SINTA | Dimensions | ICI Index Copernicus